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Locu wrote:Thanks! I'm a lil busy lately btw i'll try to follow your tut asap. ty again
ps
nyit-nyit forum has an english section? I glade to register there if possible. bye
L. Spiro wrote:There is in fact already a debugger in MHS.
It is no longer its own stand-alone dialog as before, so many who used my previous software do not see it in the new software.
Ctrl-D to open the Disassembler.
Ctrl-D to start debugging (or File/Debug).
It is fairly functional but it is not documented because it is not done.
My documentation always includes many screenshots and I do not want to have to change them all when I modify the layout a bit.
You can not yet right-click an address from your list and “See what reads from this address” but that feature is just a shortcut for something you can do on your own manually. You can manually set breakpoints on addresses and find what writes to them.
As with any user-mode debugger, use hardware read/access breakpoints instead of software. As for execute breakpoints, software is preferred unless the game detects modifications to its memory.
L. Spiro
But i dunno how to do "See what reads from this address" manually like you've said...
PS: L.Spiro, please correct me if i'm wrong, or there's other easy way to do this.... Thanks in advance...
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