The situation is:
You have one or more addresses that you do not know.
This address/pointer controls any item or aspect of the game.
When you check this item / aspect, the address will update accordingly.
And more, you do not know any variable access or value type to this item.
The question:
How to filter and get the address and pointers that are being altered by an action in your game?
Solving this, we can find any address and pointers that are being updated, and modify them logically.
Course, using the MHS Program! =P
Thanks... I await answers.